ArtemisAI · Mockup Redesign

Design Planning Hub

Hooked framework analysis, team feedback, collaborative kanban, and an AI assistant trained on the book — all in one place.

Stage 01
Trigger
The cue that sets the behaviour in motion
What the book says

Two types: External (notifications, emails, ads) and Internal (emotions, boredom, anxiety). The goal is to move users from external to internal triggers — they open the app because they feel something, not because they were pushed.

ArtemisAI application

Push: "Your 6PM post just hit 3× average reach — Art-E called it."
Internal: Page manager's morning anxiety — "Did last night's post do well?" — should be answered the moment they open the app.

Stage 02
Action
Simplest behaviour in anticipation of reward
What the book says

B.J. Fogg's formula: Motivation + Ability = Action. Reduce friction until the action requires less effort than not doing it. Any unnecessary step is an opportunity for users to abandon.

ArtemisAI application

Home screen must answer "how did my posts do?" in zero clicks. Activity Feed is the first screen. Art-E insight strip is above the fold. No tab switching to find the core number.

Stage 03
Variable Reward
Unpredictable reward that relieves the itch
What the book says

Three reward types: Tribe (social — feeling connected), Hunt (information — finding something valuable), Self (mastery — completing, achieving). Variability is key — the reward must not always be the same.

ArtemisAI application

Tribe: which collaborator page just matched your audience. Hunt: this week's top-performing time slot. Self: Art-E score trending up 8% since last week.

Stage 04
Investment
Stored value that loads the next trigger
What the book says

Users put in data, time, effort, or social capital. This stored value makes the next trigger more likely. The more invested, the harder to leave. Examples: curating a playlist, building a social graph, training a recommender.

ArtemisAI application

Training Art-E (thumbs up/down), connecting collaborator pages, setting alert thresholds — each makes the product more personalised. Show users: "Adding this page will improve your reach predictions by 14%."

ALEX

Activity screen should be the opening screen. Art-E in the centre. Alerts → bell icon only. Keep AI score feature.

ASAD

Too much information on the main page. Should feel more like a social media interface — like Meta. Not "in the face".

JILL

Easy to use and informative. Liked the AI score feature. A lot of repetitive information across screens.

"Navigation collapses from 9 to 5 destinations. Alerts move to a bell tray. Art-E becomes a floating action button accessible from every screen."

Architecture Decision — Priority 1

"Morning Briefing is redesigned as a post card (Art-E as author), not a dashboard widget. The home screen should feel like scrolling a feed, not reading a report."

Visual Pattern Decision — based on Meta reference

"Variable reward is the most underused Hook stage in the current mockup. The feed must show something new and surprising on each open — which post won this hour, which topic is spiking, which collaborator matched."

Engagement Mechanic — Hooked Framework, Ch. 5
Priority Actions
Ordered by impact · colour = urgency
Screen Map
Current 9 screens → Proposed 5
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Art-E Trained on Hooked by Nir Eyal · Design Intelligence
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Hey! I'm Art-E, trained on Hooked by Nir Eyal and the ArtemisAI design brief.

I can help you apply the Hook model to specific screens, critique existing patterns, suggest engagement mechanics, or think through the redesign from a behavioural design perspective.

What would you like to explore?
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Art-E knows: the full Hooked framework, ArtemisAI's product context, current mockup structure, team feedback, and the redesign brief.
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